One of the challenges to gamify a real-life task is how to maintain the balance of progress.
"I spend 40% of my time in game development and 10% in learning music".
How can we make the above statement more closer to a fact rather than a rough estimation?
Ratio Of Priority
Ratio Of Priority (ROP) is an idea to solve the above statement. The math behind this is fairly simple.
Suppose we have two tasks with a priority point (in percentage) of 50% each.
plaintext |
---|
game development: 50% learning music: 50% |
If you were to spend 45 minutes in game development, how long should you spend your time learning music in order to balance the time progress you've made for both tasks?
plaintext |
---|
game development: 50% time spent: 45m learning music: 50% time spent: ?? |
The answer is 45 minutes. Since both have a balanced priority point of 50%.
plaintext |
---|
game development: 50% time spent: 45m learning music: 50% time spent: 45m |
Now, imagine we increase the number of tasks with a priority point ranging from 0 to 100. Taking this calculation into an app, we can do pretty complicated stuff. And the result? You know exactly how much time you need to spend on each task, based on the initial progress.
Comments
Post a Comment